Sunday, April 20, 2008

Review of the Zeemote Joystick for Cell Phones

One of the major obstruction for which you couldn’t adapt to the mobile games easily is the reality that a mobile directional pads are most of the time do not serve the gaming purpose. Cell phone entertainments, especially games have traveled a long way from the time the colorful green lines charged the weak red dots or the breaking up through one more marathon race. But as far as the controlling system of mobile gaming is concerned, you were still trapped with the number pad of your phone or some sort of a direction pad. We've all experienced various attempts of altering the hardware systems (and may be even tried once or more with the early edition of the unlucky N-gage) but while the process of mobile sports has matured in complication, the original input has maintained its poor and monotonous level.


However Zeemote Inc. is attempting to resolve that by means of its distant joystick named as the Zeemote JS1.This wireless manager is almost of the size of two lighters. You can connect it to a phone via the Bluetooth and will be able to access a full thumb joystick and with the help of the two primary main buttons. It will not matter at all whether you are a right-handed or a left handed, this appliance functions fine in both cases.


Zeemote is presenting you a kit for software development. This kit will allow you to effortlessly add the Zeemote into your games; obviously you will have to be a game designer for this. Fishlabs, Eidos and Sega are amongst the manufacturers who have signed contracts to construct games that will be operated only by the Zeemote. If you try the Zeemote JS1 you will find that it works well in any game lover’s hand and formulates just the right logic for a number of games. You can have fun playing the racing and flying games with this joystick device and it's extremely simple to shift around. If you try to do the similar thing on a normal cell phone then it would have been annoying and also not very satisfying.


You're most likely not going to bounce into highly complicated moves of Street Fighters, but this is an incredibly suitable way to just arrive around the monitor on a side-scrolling amusing pastime like ‘Sonic’. The coolest thing about this device is that you can bring in two players to play a single game at the same time if you like. For example a mobile tennis game, this game is allowed to be competed between two players. Prior to the discovery of Zeemote such an outstanding option was completely out of our imagination as we had to do the same thing using two mobile phones. If you fancy you may also have a player playing with the Zeemote and another playing with the mobile key pad.


Adjusting the JS1 to the mobile handset is an uncomplicated work. First you will have to turn on the joystick, open the Bluetooth discovery the mobile, wait until they locate each other and endorse the union. Through this union you can start the process of gaming with the help of this wonderful device. An Xbox 360 regulator is only a stylish and synthetic piece devoid of any title similar to Halo 3. The same point holds the fact for Zeemote. As you get the JS1 functioning on a specific game, the Zeemote Controller API should be incorporated into titles as they are created. By this feature it is clearly understood that this process does not include any plugging system for games. You have to create games along with the Zeemote incorporated into the settings if the controller API has a function associated with those games. So at the same time as there are some games out of the opening already, there will be no Tetris or Snake for you.


You will find an analog stick on the Zeemote which is rock hard. You may have a PlayStation which is portable and you badly feel like enjoying it, but that awful analog base keeps you away from the game. On the other hand the analog stick of the Zeemote is an advanced contribution with a well thought designed bump for gripping and the accurate level of elevation from the flooring. Your thumb will never feel tilted, which is the vital reason behind the discomfort you may face in case of the PSP analog stick.

You will get to see the game demos on the accompanied Sonic the Hedgehog, Nokia, and Fishlabs' Heli Strike presenting the most excellent examples of the extent of the utility of the Zeemote as a controller than the thumb pad of a cell phone. The number pads are completely suitable for a puzzle, and sometimes after long practice, you can even able to get a grip of the pad for a game as difficult as Sonic. But while an alternative like Zeemote is accessible, you should not look back at any cost.You can use the Zeemote to run Sonic across the hilly region applying it to its utmost function. Some complained in their review of Sonic for the iPod that the Sonic has an affinity to slip away from them as the click-wheel is touched. The same thing happens in case of the directional pad or the number pad, but not up to that extent. The Zeemote definitely not a Genesis regulator, but it will work remarkably well by serving you with its full potential which is enough to satisfy you.


If you have mashing buttons on your cell, it can be quite complicated on that confined keypad. You can check out the petite Bluetooth remote which can bring a bit more accuracy to your mobile sports. The Zeemote, on exhibition at Vegas, is only as little as a part of the dimension of your characteristic console remote, but it adjusts at ease in your hand. It is powered through two AAA batteries; and it is connected to your phone via the Bluetooth.


Heli Strike is the name of a vertical shooter who is almost similar to Alpha Wing, which makes it 3D. Heli has a tilted camera. The shooters need accuracy control and this is the main function that has suffered in case of mobiles. Once more, the Zeemote will bridge the gap for you. Zipping your helicopter right and left to tackle the incoming aircraft is a lot easier and, most significantly, precise using the Zeemote joystick.So, after experiencing such functions of the Zeemote most have the opinion supporting the Zeemote with an extraordinary amount of passion for it. It is acting as an answer to a difficulty that has inundated mobile phones for a long time. But it is up to the common mass like you to decide whether this way out can saturate the market. To be precise, peripherals are never known for their selling at an extraordinary rate on consoles, but as history shows, you cannot constantly relate the same policy for console to cell phone. Zeemote will be needed to be marketed uncompromisingly in case of the device as well as it will have to pierce into a number of good partnerships with mobile carriers and producers if they really fancy to set fire in the market.


Games have to be specifically coded to function with this elegant device. One of the management official of the Zeemote Company comments that the company will present programmers a software developing kit (SDK) absolutely free of cost. According to him, Zeemote will preserve power of this SDK under a tax-free license which will permit it to make sure that gaming assembles a definite minimum superiority standard. In addition to this the company sources say that other than Finblade and Fishlabs, Zeemote is also discussing plans with manufacturers such as Sega Mobile and Eidos. Zeemote will put up the device for sale initially in Europe, since the high-end mobile sets are much in use in this part of the world even among the common mass.
The Zeemote must also have to be practical in encouraging manufacturers to incorporate Zeemote functions into their games. There is nothing good if you have had the tool and the games that you have downloaded don't function with it. No value has been set yet by the Zeemote Company; it anticipates convincing workers or merchants to assemble the controller along with games and a latest design of cell phone. Focus group is telling the company that they would be expecting to pay something between $30 & $50 for a gadget like this. The company is planning to put this controller into mass manufacturing within May. This 3-year-old company is on an accurate monetary footing after sending $7million in fresh funding from Commonwealth Capital Ventures, Nauta Capita and Egan-Managed Capital.


If correct and patronage and promotion is incorporated into the marketing of this gadget it will bring in revolution in the field of mobile gaming accessories.

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